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Getting StartedPreview on iPhone

Simulator only gets you so far. A prototype that lives in your hand feels different than one on your trackpad — real iOS 26 Liquid Glass, system haptics, real gestures, real one-handed reach. Test it the way your users will actually use it.

You won’t find Prototo on the App Store. It’s a space for your ideas to live before they’re ready for the world — half-formed, in-progress, just for you. That kind of thing doesn’t belong on a public shelf. So we’ll get it onto your iPhone a different way: a quick two-step install, no account needed.

Step 1 — Register your device (one time)

Open this page on your iPhone if you’re reading on desktop, then tap the button below.

Register device → 

Tap Register this device and follow the iOS prompt — Settings will open automatically, tap Allow, then Install. You’ll land on a “device is ready” screen. That’s expected — it only confirms your device is registered.

Don’t tap builds page on that screen. That’s the project dashboard and it asks you to sign in — you don’t need an Expo account. Just come back here and continue to Step 2.

Takes about 30 seconds. You only do this once.

Step 2 — Install the Prototo app

Open the install link on your iPhone and tap Install on the build page — no sign-in. The app downloads and appears on your home screen.

Install the app → 

Step 3 — Preview your prototype

In your Prototo project on Mac, run:

npx proto start

Open Camera on your iPhone, point it at the QR in your terminal, tap the notification — your prototype loads in Prototo.

A few notes

  • Same Wi-Fi. iPhone and Mac on the same network when previewing.
  • iOS 26+. Required for Liquid Glass and other system materials.
  • No sign-in needed. The install link is public. If a page asks you to log in, you tapped builds page by mistake — back out and use the install link.
  • Just registered a new device? It may need a fresh build before the app will install. Give it a few minutes, then open the install link again.
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