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Getting StartedPrerequisites

Prototo runs on a Mac with Apple silicon. Everything else, the app sets up with you.

Step 1: Download Prototo Desktop

Download Prototo for Mac , open it, and drag it to Applications.

Step 2: Let it check your Mac

The first time it opens, Prototo checks for everything it needs and walks you through anything missing, one item at a time:

  • Xcode. Apple’s developer tool. Prototo uses its iOS Simulator, the iPhone preview that runs on your Mac. You never open Xcode itself. It’s free from the Mac App Store .
  • The iOS Simulator. Installed alongside Xcode.
  • Node.js. A small runtime your prototypes run on. Free from nodejs.org .
  • A coding agent. It turns plain language into working screens. Prototo works with Claude Code (recommended, from Anthropic) and OpenAI Codex. Pick the one you already pay for: Prototo runs on the AI subscription you already have and never charges for AI use.

Each item shows a tick once it’s ready. Anything missing comes with the exact step to fix it, then Prototo checks again.

Xcode is about 8GB. Plan for 20 to 40 minutes depending on your connection.

Using Claude Code? See Configure Claude Code for optional extras.

Step 3: Create your first project

Click New project, give it a name, and Prototo sets it up and opens it: your agent on the left, a live iPhone on the right with the starter screen. That’s it. You’re ready for your first prototype.

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