proto design. Switch any time with a prompt.
Liquid Glass
Apple’s iOS 26 design language. Translucent surfaces, blur effects, glass cards, the navigation bar as frosted glass. This is the right choice if you’re designing for iOS 26 and want to feel what Liquid Glass actually looks like on a real device — without a single line of SwiftUI. Prototo uses Apple’s nativeglassEffect modifier through the SwiftUI bridge, so this is the real Apple Liquid Glass material — not an approximation. It renders correctly in the iOS Simulator (the MVP canvas).
Material You
Google’s design language for Android. Dynamic colour, rounded surfaces, Material 3 components. Right for Android-first teams or cross-platform projects.Base
No theme. Clean defaults. Useful when you’re bringing your own component library and don’t want any preset styling.Native iOS first
Even within a theme, Prototo leans on what Apple already ships natively whenever possible:| Surface | What Prototo uses |
|---|---|
| Bottom tab bar | Native UITabBar via expo-router native tabs |
| Icons | SF Symbols (real, not approximations) |
| System buttons | Apple’s native button via the SwiftUI bridge |
| Form rows + sections | Apple’s Form and Section |
| Toggles | Native SwiftUI Toggle on iOS |
| Liquid Glass | Apple’s glassEffect modifier |